Game Mechanics

Things on this page are WIP, so everything might not be up to date.

Armor: Reduces damage with up to the amount of armor you have. Example: If you have 2 armor you will take up to 2 less damage per hit. How much will be randomly chosen between 0 and 2. Most spells, as well as fire, and nature damage, are not affected by armor.

Auras: More commonly known as procs, these are either guaranteed side effects when hitting / being hit, chance to happen effect when hitting or being hit or a stack system that gives an effect once the desired amount of stacks are reached. Some effects have a direct effect and some have their effect happen over time, like dots.

Damage Modifiers: Damage modifiers like "FireDmg" work on two levels. One; they have a chance to inflict some bonus damage on auto attacks (and then also the weapon type modifier), and two; they add that damage on top of any fire damage they do otherwise. So for instance a fire mage does his fire spell for 35 damage, this damage should now be 36 if he has +1 "FireDmg".

Rage: Gives a player one added damage on all attacks per point of rage, but also deals the same amount of damage to himself as "punch" damage.

Spells: Spells in Dools typically have long cooldowns, longer than the duration of most fights. But all cooldowns are paused and stored when a fight ends, and starts ticking again the next time that player fights. So say one player uses a spell with 2 minute cooldown. The fight is over 20 seconds later. So the cooldown will then be saved as 1m 40s. Next fight might be over in 37 seconds. Then the cooldown is saved again as 1m 3s, and so on and so forth.

Other things:

The game is supposed to be a bit of a controlled chaos. There are mechanics in the game that could potentially help a new character beat a higher level character, or you know, get destroyed even harder. Almost every aspect if the game is left up to chance, with Spells probably being the only exception. You can always rely on spells. Most classes have a proc (also known as auras) of some sort on level 1, then once they reach level 2, most classes get a spell. On level 3 the plan is for (almost) all classes to get a class-specific item

Random Game Events:

Desert Storm: On the desert map wind may appear. Anyone going with the wind will have their attack speed shortened with 0.2s between attacks, anyone going against the wind will have to wait 0.2s longer between attacks.

Network Lag Detected: There's a 0.08% chance for any player to lose connection with the game when hitting. This is a bug that I just can't figure out how to fix. Kappa. Any disconnected player will not act for 9 seconds.

Bee Hive: When playing on the forest there will be about a 10% chance for a bee hive to appear. Bee Hives will spawn bees every 5-7 seconds. Bees will move towards the closest player and sting him for 1-4 nature damage.