Attack Types

Different attack types trigger different things, this is very much a WIP and are subject to change. These bonuses are triggered both on auto attacks and spells and/or procs.


 * Punch: On every successful attack you steal 1 random attribute (for that fight only).
 * Piercing: Adds 1.5s to any existing bleed debuff.
 * Blunt: Has a 10% chance to give a 50% slow for 0.8 seconds on hit, a weaker version of Daze.
 * Slashing: Has a 10% chance to destroy 1 armor for the enemy (for that fight only).
 * Fire: Burns 1 Intelligence for the enemy (for that fight only).
 * Nature: None right now, it's powerful enough as being the only ranged auto attack in the game.